ENGINEERED TABLETOP EXPERIENCES.

Worth discovering. Worth playing. Worth sharing.

SURPASS turns new tabletop ideas into real products through engineering, prototyping and physical interaction.

We look for moments where mechanics, motion, sound, material or structure can make a familiar tabletop action feel new again.

FROM IDEA
TO EXPERIENCE.

We explore new ways to roll, choose, interact, organize, reveal and play at the table.

The goal is not complexity for its own sake.

The goal is to create a clear moment of discovery — something a player can understand quickly, want to experience, and naturally want to show someone else.

DISCOVER · PROTOTYPE · TEST · BUILD · SHARE

THE EXPERIENCE
COMES FIRST.

  1. 01 — MAKE THE NEW EXPERIENCE UNDERSTANDABLE

    If the idea is new, the value still has to be clear.

  2. 02 — MAKE THE INTERACTION WORTH FEELING

    Mechanics, motion, sound and feedback should create real user value.

  3. 03 — MAKE IT REAL

    Prototype. Test. Build. Deliver.

NEW WAYS TO
EXPERIENCE THE TABLE.

SURPASS is building a growing family of engineered tabletop experiences — from mechanical randomizers and decision objects to new forms of tabletop interaction.

Different products may look different, but they should share the same standard:

A real experience.
A clear reason to exist.
A moment people want to discover, own and share.

Previous Creations

A record of earlier SURPASS products and Kickstarter projects.

Dragon’s Gaze Dice: An Engraving Art in Eyes, Teeth & Scales

Sculptural metal dice built around dragon eyes, teeth and scales.

VIEW ON KICKSTARTER ↗
Two Dragon’s Gaze sculptural metal dice in antique bronze and silver with red accents, in a warm candlelit setting.

SURPASS: First Mechanical Pocket Watch Dice Spinner for D&D

A pocket-watch mechanical spinner with a visible dice-result display.

VIEW ON KICKSTARTER ↗
Green SURPASS mechanical pocket-watch dice spinner on a map in a candlelit tabletop setting.

DRAGON’S VERDICT

A new SURPASS Table / Signature project built around visible randomness, mechanical interaction and the moment before the result appears.

DISCOVER DRAGON’S VERDICT →

ENGINEER THE MOMENT OF DECISION.